Mindhive

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7/ Salandar

Shaped by past trauma, Lisbeth Salander (The Girl with the Dragon Tattoo) talent's in technology have allowed her to find an altruistic purpose. While her means befit an action-thriller novel, the code by which she lives when navigating the depths of cyberspace communities greatly resonates in today's digital world.

"Respect and trust. Both elements have to be there. And it has to be mutual."

In a world dominated by conspiracy, fake news, misinformation and propaganda, Mindhive's community seeks to hold the tension of considered opinion, radical candour and respect for other voices. A network beyond like-mindedness and one built on respect for all is a very powerful strategy for collectively moving forward.


Network
Improved database architecture – connecting with other community members now happens without delay.

Create
A draft mode for discussions has been implemented – in an on-the-run world, writing considered questions over a number of sessions is now possible.


Product Community

Nick Pelling, a British-born video game developer, has been cited to have self-proclaimed coining the term ‘gamification’ in 2002. Gamification is the application of game-design elements and principles to non-game contexts. This is done to improve user engagement, productivity, knowledge retention, and other behaviours.

Mindhive’s development cycles are named after historical or fictional characters of strong purpose in alignment with our company values: altruism, abundant thinking, and achievement.

Join the Mindhive Product Community for development updates and become part of the Product Team to help shape Mindhive.

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Mindhive is a platform that facilitates discussion on topics that affect you – and what we can do about it.

Mindhive is used in research, government, community groups and consultancies to canvas a wide spectrum of voices to surface sentiment, insight, and the unexpected.